Macaron, on the other hand, is essential for destroying enemy armor, yet can also be utilized to knock back smaller enemies, giving you time to focus on tougher foes. The game's musicality is omnipresent, too, so she fires in triplets that match the beat. Peppermint, one of your gun-toting companions, uses a blaster to fire shots that can disable enemy shields. You can also call for assistance from a few of the pals you meet on your adventure-each one named after a different flavor of tea, for some reason. You have a plethora of combos at your disposal-both in the air and on the ground-with more unlocking as you collect the gear pieces you need to purchase them. This is partly because Hi-Fi Rush's combat is also impressively varied. Hi-Fi Rush is at its best when you embrace and play along to the pulsing soundtrack, but doing so isn't essential to your enjoyment. You're actively rewarded for being on beat with the excited cheers of a crowd, increased damage, and a higher likelihood of achieving that coveted S-rank. Your timing has to be exact to parry incoming strikes, for instance, but this is no different from any other melee brawler. The challenge comes from it being an action game rather than from it being a rhythm game. In Hi-Fi Rush, there isn't any negative reinforcement to potentially discourage you from improving, aside from a slight hit to your score. Either your performance negatively impacts the music, or you're chastised with a vexing out-of-tune clang to signal that you're playing poorly. Typically, these sorts of games are discordant if you're off-beat. This also solves one of the biggest issues with rhythm games. I spent much of the game with around 60% accuracy, yet combat was still an utterly enthralling blast. Each attack lands on the beat regardless, so it never feels like the game is punishing your combat performance if you mistime a string of attacks. Your timing doesn't have to be consistently perfect throughout every battle. Hi-Fi Rush is also refreshingly forgiving when it comes to its rhythmic traits. There are other optional visual cues you can add for extra assistance-like a metronome-but the basic timing concept remains the same throughout, even outside of its slick and satisfying combat. The sound of mechanical gears, steam pipes, and the thud of your own footsteps even coalesce with the soundtrack to create a harmonious noise. Elevators jerk up and down on the beat, computer lights blink with each snare hit, and the barriers that lock you inside combat arenas are made from equalizers that undulate along with the music. In order to help you find your rhythm, the whole world of Hi-Fi Rush pulsates with the beat of whatever music is currently playing, providing you with both visual and audio cues for nailing its timing. Enemies also attack and move on the beat, making each fight feel like an improvised dance where you're the main attraction.īy clicking 'enter', you agree to GameSpot's You can still succeed by button-mashing your way to victory, but timing your attacks to the beat of the game's soundtrack lets you dish out increased damage and clear areas in a much more efficient manner. The best character-action games are able to lure you into a trance-like state as you gradually become more proficient at dispatching large groups of enemies, yet Hi-Fi Rush takes it a step further by baking this rhythmic flow into its very design. Its melee action will feel immediately familiar to anyone who's well versed in the former, as you use your Flying V guitar to pummel enemies with combos consisting of both light and heavy attacks, juggle foes in the air, and dodge out of the way of incoming danger. It's tremendous in almost every respect, meshing its toe-tapping combat with genuine humor and a massive helping of both confidence and style.Īt its core, Hi-Fi Rush is an interesting mix between a character-action game like Devil May Cry or Bayonetta and a rhythm game. Instead, Tango's latest is a surprisingly vibrant Saturday morning cartoon of a game, capturing the spirit and electric energy of a Dreamcast or GameCube title in the best way possible. In order to defeat this mechanical titan, you need to wail on it with a guitar that's cobbled together from scrap metal, timing each of your attacks to the up-tempo beat of Nine Inch Nails' "1,000,000." Developer Tango Gameworks is obviously known for its whimsy, but it was previously confined to a horror genre that Hi-Fi Rush most definitely does not belong to. The very first boss fight in Hi-Fi Rush pits you against a giant robot that wants to crush and eat you.
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